Multibus Playground, PHM
Collaborators: B. Allen, C. Rennie, G. Tong, L. Tsatsoulis & M Liu
Introduction
The Multibus Playground was conceptualised as an interdisciplinary group project over five weeks. Our studio took place at the Powerhouse Museum (PHM) where we had tutorials, lectures, and a facility for laser cutting and 3D printing.
Our group’s objective was to design a multifunctional playground where adults and children are able to interact with.
Site Location
The Turbine Hall was our preferred site as we found the layout of the museum quite confusing, and thus we were inclined to create a playground which would amalgamate the museum’s various waypoints. The form and size of the Multibus responds as a playground as well as a unique way finder for the Powerhouse Museum. This is a monument which could enhance the museum as an arts and sciences institution.
Form
The multibus’ form was derived from the visitors’ interaction with the site. The five main paths within the site form a pentagon which developed a perceived boundary for the playscape. The notion of a user-dictated boundary was extruded throughout the the multibus; the pentagonal form shifts with each layer in response to the users’ assessment of travel and experiential possibilities.
The result is a shape that is self-replicating; as the public moves around the structure it appears to be in motion, the mobs’ elevation is constantly in focus. The result is a form that is derived from user interaction within the space that also encourages a greater study and appreciation of the space itself.
For more information on the project, check out the group blog.